Frag Grenade - Timed fragmentation grenade with a three-second fuse.New to the series and is considered a successor to the Mauler. While it fires slower than the Mk50 Sidekick, its rounds deal more damage. Mangler - Semi-automatic Jiralhanae handgun that fires large spike rounds (which are affected by gravity).However, seven or more impalements at one time causes all of them to detonate (known as a super-charge), killing that enemy. These shards lock on to enemies, impales them (dealing some damage), and detonate harmlessly after some time. Needler - Fully-automatic Covenant projectile weapon that rapidly fires sharp purple crystalline shards.Formally the "MLRS-2 Hydra", it is the successor to the MLRS-1 HGL from Halo 5: Guardians. Rather than zooming, the Hydra allows an alternate firing mode that can home-in on locked-on targets. Fires chamber-fed micro-missiles effective against both infantry and vehicles. While it is nearly equivalent to the series' standard M90 and M45 series shotguns (being magazine-fed instead of chamber-fed), the CQS48 makes its first appearance here. CQS48 Bulldog - Pump-action shotgun for close-ranged combat.While it fires slower than the MA40 and has higher recoil, it deals more damage per shot. VK78 Commando - Fully-automatic scoped "tactical rifle" optimized for mid-to-long ranged combat.While it is functionally equivalent to other BR-series rifles, the BR75 makes its first appearance here. It is the starting weapon for competitive multiplayer modes. BR75 - Scoped Battle rifle that fires in three-round bursts, optimized for mid-to-long ranged combat.While it is functionally equivalent to the series' standard M6-series pistols, the Mk50 makes its first appearance here. It is the starting backup weapon for standard multiplayer modes. Mk50 Sidekick - Semi-automatic pistol optimized for finishing off weakened enemies.While it is functionally equivalent to other MA-series rifles, the MA40 makes its first appearance here. It is the starting weapon for standard multiplayer modes. MA40 AR - Fully-automatic assault rifle optimized for close-to-mid ranged combat.Unless otherwise specified, weapons have a 1.40x zoom utilizing the Spartan's "smart-link" technology. Most Spartan Abilities make a return however, the Thruster ability is now an Equipment item, and the Ground Pound, Charge, and Stabilizer abilities are removed. It is also the first game in the series to include an open world in the campaign, allowing players to partake in side-missions, and introduces 12v12 multiplayer. It is the first mainline game in the series to include cross-platform multiplayer (both cross-play and cross-progression) and a seasonal "battle pass" system for unlocking cosmetics (although both features were previously added post-release in Halo: The Master Chief Collection). Some features, such as campaign co-op and Forge, will be added post-release. Several gameplay mechanics from Halo 5 were removed, including the use of multiple playable protagonists and Spartan squads, several Spartan Abilities (replaced with a return of the Equipment system), the Warzone game mode (and its Requisition system), and the Requisition Pack loot box system. Unlike the previous two games in the "Reclaimer Saga", Halo Infinite does include the enemy Promethean faction, limits the amount of Forerunner weaponry, and limits the involvement of the UNSC Infinity. After a conflict with a splinter Covenant group (known as The Banished, led by the Jiralhanae warmaster Atriox) left him floating lifelessly above Halo Installation 07 (or "Zeta Halo") for months, a recovered Master Chief must search Zeta Halo for a weapon that can stop that plans of the rogue AI Cortana and prevent the Banished from using the Halo ring themselves. ![]() The game's main campaign follows SPARTAN-II super-soldier Master Chief six months after the events of Halo 5: Guardians. It also features a new game engine, known as Slipspace Engine. The ninth main installment of the Halo series (and the first developed specifically for the Xbox Series X|S and PC), Halo Infinite is the third game in the "Reclaimer Saga" and is considered a "spiritual reboot" of the franchise, bringing its aesthetics back to the roots of earlier games in the series. Its multiplayer component was released as early access on Novemand is free-to-play. ![]() Halo Infinite is a sci-fi first-person shooter developed by 343 Industries and published by Xbox Game Studios for the Xbox Series X|S, Xbox One, and PC on December 8, 2021.
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